![]() These are all frame-perfect inputs that allow Mario to reach running speed quicker and must be started on the first frame possible, with no cue as to when that first level frame is coming. Niftski had to hit left on the first frame of the level, then jump and hit right on the third frame, and release jump on the fourth frame. 8-1 features what is known as a fast acceleration on the first frame of the level.The first is used to access the warp zone quicker, while the latter is used to push Mario further to the right side of the screen, a requirement for the first “wrong warp” glitch. 1-2 and 4-2 both include frame-perfect wall clips.3's best players one-upped each other over the years, but also at how speedrunning communities are often as collaborative as they are competitive, as runners build off one another in order to score a better time. The video is a fascinating look not only at how Super Mario Bros. This means beating the game naturally, but as quickly as possible. ![]() The subcategory tasks its runners with beating the game without using warp whistles, which allow players to skip most of the game. Summon Salt has released a 40-minute documentary taking a look at the game's "Warpless" run. ![]() With the spectator and fun aspect of the hobby played up now more than ever, it's easy to forget speedrunning is about setting records, and a new online documentary tracks the history of a particular Super Mario Bros. Speedruns are an immensely popular pastime nowadays, between the hundreds of thousands of people who watch marathons like Games Done Quick and the thousands who take a shot at beating games as quickly as possible. World Record Progression: Super Mario Bros. ![]()
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